reorganized everything, put launcher in main

This commit is contained in:
2025-02-13 11:26:15 +01:00
parent 0500dbeb7a
commit a0f7004c7f
8 changed files with 445 additions and 147 deletions

View File

@@ -1,122 +1,269 @@
from ChessTournament.models.models import Player, Tournament, Round, Match
from ChessTournament.models.models import (Player, Tournament, Round, Match,
MatchHistory)
from ChessTournament.models.models import DATAPATH, PLAYERFILE, TOURNAMENTFILE
from ChessTournament.views.menu import Menu
from ChessTournament.views.base import View
from random import shuffle
import os
import json
class Controller:
class Save:
def __init__(self):
# loading models
self.players_list = []
self.score_list = []
pass
def load_file(self, file):
try:
os.mkdir(DATAPATH)
except FileExistsError:
pass
# test if file exists... could be done more gracefully
try:
with open(file, "r") as json_file:
data_tmp = json.load(json_file)
return data_tmp
except json.decoder.JSONDecodeError:
print("Erreur de format sur le fichier")
except FileNotFoundError:
return False
def write_file(self, data_tmp, file):
with open(file, "w") as json_file:
json_file.write(json.dumps(data_tmp))
return "Done."
def player_write(self, player) -> bool:
data_tmp = []
if self.load_file(PLAYERFILE):
data_tmp = (self.load_file(PLAYERFILE))
data_tmp.append(player)
self.write_file(data_tmp, PLAYERFILE)
print("Joueur créé !")
return True
def player_load(self) -> list:
"""Load and create player from JSON file
returns:
list of Player"""
if self.load_file(PLAYERFILE):
data_tmp = self.load_file(PLAYERFILE)
data_list = []
for player in data_tmp:
data_list.append(Player(name=player['name'],
lastname=player['lastname'],
birthdate=player['birthdate'],
ine=player['ine']))
return data_list
else:
print("\n**** Pas de fichier joueur trouvé :/\n")
def tournament_write(self, tournament):
data = {
tournament.name: tournament.data()
}
print(data)
if self.load_file(TOURNAMENTFILE):
data_tmp = self.load_file(TOURNAMENTFILE)
data_tmp[tournament.name] = tournament.data()
self.write_file(data_tmp, TOURNAMENTFILE)
else:
self.write_file(data, TOURNAMENTFILE)
return True
def tournament_load(self):
if self.load_file(TOURNAMENTFILE):
data_tmp = self.load_file(TOURNAMENTFILE)
return data_tmp
else:
print("\n**** Pas de fichier tournoi trouvé :/ \n")
class Application:
def __init__(self, tournament, save, view, menu):
self.tournament = tournament
self.save = save
self.match = Match()
self.tournament = Tournament()
# loading views
self.view = View()
self.menu = Menu()
# for test
joueur1 = Player("Bob", "Durand", "25/12/1995", "EF34924")
joueur2 = Player("Joe", "Bidjoba", "02/01/2001", "QS42622")
joueur3 = Player("Jeanine", "Mequesurton", "25/12/1995", "AB20022")
joueur4 = Player("Jean-Pierre", "Quiroul", "15/09/1992", "JF78739")
joueur5 = Player("René", "Nuphard", "25/12/1995", "ED22230")
joueur6 = Player("Sophie", "Fonfec", "24/05/1999", "EE49948")
self.liste = [joueur1, joueur2, joueur3, joueur4, joueur5, joueur6]
self.match_history = MatchHistory()
self.view = view
self.menu = menu
def sort_by_score(self):
self.tournament.players_list.sort(key=lambda t: t.score, reverse = True)
self.tournament.players_list.sort(key=lambda t: t.score, reverse=True)
def shuffle_players(self):
return shuffle(self.tournament.players_list)
def create_tournament(self):
print("Nouveau tournoi ! \n")
self.tournament.name = input("Nom du tournoi ? : ")
self.tournament.location = input("Lieu du tournoi : ")
self.tournament.date_start = input("date de début (jj/mm/aaaa) : ")
self.tournament.date_end = input("date de fin (jj/mm/aaaa) : ")
self.tournament.description = input("Description ? : ")
#self.tournament.players_list = input("Liste des joueurs : ")
self.tournament.players_list = self.liste
total_round = input("Nombre de tours ? (4 par défaut) : ") or 4
if total_round != 4:
self.tournament.total_round = int(total_round)
tournament_details = self.view.prompt_for_tournament()
self.tournament.name = tournament_details['name']
self.tournament.location = tournament_details['location']
self.tournament.date_start = tournament_details['date_start']
self.tournament.date_end = tournament_details['date_end']
self.tournament.description = tournament_details['description']
self.tournament.total_round = tournament_details['total_round']
if self.save.player_load():
self.tournament.players_list = self.save.player_load()
self.save.tournament_write(self.tournament)
else:
print("Placez un fichier joueur dans le répertoire data"
"ou créez des nouveaux joueurs depuis le menu")
print()
self.menu_manager()
def run_tournament(self):
input("Prêt à lancer le premier round ?\n")
#print("tour", self.tournament.current_round, round1.start_time)
print("Liste des joueurs : ", self.tournament.players_list)
shuffle(self.tournament.players_list)
for i in range(1, self.tournament.total_round):
for each_round in range(1, self.tournament.total_round + 1):
self.tournament.current_round += 1
self.round = Round()
self.round.name = "Round " + str(i)
self.tournament.current_round = self.round.name
#pour chaque tour :
# set le temps de début
# créer les matchs
# afficher les matchs
# attendre la saisie des scores
# ajouter le tour à la liste des tours du tournoi
self.round.name = "Round " + str(each_round)
self.view.prompt_for_round(self.round)
# set round start time
self.round.start_time = self.round.get_time()
# create matches TODO : check from history
self.round.match_list = self.create_match()
# display matches
self.view.display_matches(self.round.match_list)
self.view.prompt_for_scores()
self.round.end_time = self.round.get_time()
self.view.input_scores(self.round.match_list)
self.scores(self.round.match_list)
self.sort_by_score()
self.tournament.round_list.append(self.round.save())
print("après maj", self.tournament.round_list)
self.save.tournament_write(self.tournament)
self.view.display_round_info(self.round)
self.view.display_scores(self.tournament.players_list)
print("Le tournoi", self.tournament.name, "est terminé !")
print("\nLe tournoi", self.tournament.name, "est terminé !\n")
def get_match_info(self, match_list):
matches = []
for i in match_list:
matches.append(i.get_data())
return matches
def check_match(self, match, match_history):
for item in match_history:
if match in item:
return True
else:
return False
def create_match(self) -> list:
"""Create match with two consecutive players
def create_match(self):
"""Create match with two consecutive players. Check if match already happened in round
returns a round.match_list
returns :
list of Match
"""
match_list = []
j = 0
k = 0
print(self.tournament.players_list)
for i in range(0, len(self.tournament.players_list), 2):
j += 1
match_name = "match" + str(j)
match = Match()
match.player1 = self.tournament.players_list[i]
match.player2 = self.tournament.players_list[i+1]
self.round.match_list.append(match)
match_list.append(match)
return match_list
return self.round.match_list
def scores(self, match_list) -> list:
"""user asked to enter scores, update Player
returns:
list of tuples
"""
matches = []
for match in match_list:
count = match_list.index(match) + 1
result = self.view.input_scores(match, count)
if result in ("1", "2", "3"):
if result == "1":
match.player1.score += 1
match.score1 = 1
elif result == "2":
match.player2.score += 1
match.score2 = 1
elif result == "3":
match.player1.score += 0.5
match.player2.score += 0.5
match.score1 = match.score2 = 0.5
matches.append(match.get_data())
return matches
def run(self):
def menu_manager(self):
menu_choice = self.menu.items(1)
if menu_choice == "4":
print("Bye")
elif menu_choice == "3":
self.menu.items(2)
elif menu_choice == "2":
self.view.prompt_for_new_player()
elif menu_choice == "1":
print("c'est parti")
self.create_tournament()
self.run_tournament()
self.view.display_winner(self.tournament.players_list)
self.view.display_scores(self.tournament.players_list)
while True:
# Quit
if menu_choice == "4":
print("Bye")
# Rapports
elif menu_choice == "3":
rapport_choice = self.menu.items(2)
# Go back
if rapport_choice == "4":
self.menu_manager()
# Display players from file
elif rapport_choice == "1":
if self.save.player_load():
self.view.display_players(self.save.player_load())
input("?")
# Display list of tournaments
elif rapport_choice == "2":
if self.save.tournament_load():
self.view.display_tournaments(self.save.tournament_load())
input("?")
# display tournament's details
elif rapport_choice == "3":
temp = {}
if self.save.tournament_load():
temp = self.save.tournament_load()
name = self.view.prompt_tournament_to_display(temp)
if name in temp:
self.view.display_tournament_detail(
temp[name])
else:
self.view.display_error()
# create new player and save it in file
elif menu_choice == "2":
joueur = self.view.prompt_for_new_player()
self.save.player_write(joueur)
input("Retour ?")
self.menu_manager()
# create new tournament
elif menu_choice == "1":
print("c'est parti")
self.create_tournament()
self.run_tournament()
self.view.display_winner(self.tournament.players_list)
self.view.display_scores(self.tournament.players_list)
self.menu_manager()
run = Controller()
run.run()
class CheckMatch:
pass
class MenuManager:
pass
class TournamentManager:
def __init__(self):
pass
class UserManager:
pass