Projet4/models/turn.py

75 lines
2.4 KiB
Python

from random import choice, shuffle
from datetime import datetime
from time import sleep
from participant import Participants
from match import Match
class Turn:
"""Round for tournament
has name, dict of participant (object)
"""
def __init__(self, participants = None, name="Round 1"):
self.name = name
self.participants = participants
self.match_history = []
self.match_list = []
self.match_result = []
self.player_list = []
def turn_time(self):
return(datetime.now())
def sort_players_by_score(self):
"""orders dict on value and returns sorted list"""
return sorted(self.participants.items(), key=lambda t: t[1])
def create_match(self):
j = 0
k = 0
for i in range(0, len(self.player_list), 2):
j += 1
match = Match(self.player_list[i][0], self.player_list[i+1][0])
match.name = "match" + str(j)
while match in self.match_history:
k += 1# If match has already been made, choose the next player
match = Match(self.player_list[i][0], self.player_list[i+k][0])
self.match_list.append(match)
else:
self.match_list.append(match)
#print(match)
self.match_history.append([self.name, self.match_list])
return self.match_list
# if i.index
def input_scores(self):
for match in self.match_list:
print(match.name)
self.result = input(f"Vainqueur du {match.name} : 1.{match.player1}, 2.{match.player2}, 3.nul\n ? ")
if self.result == "1":
self.participants[match.player1] += 1
match.score1 += 1
if self.result == "2":
self.participants[match.player2] += 1
match.score2 += 1
if self.result == "3":
self.participants[match.player1] += 0.5
match.score1 += 0.5
self.participants[match.player2] += 0.5
match.score2 += 0.5
match.update() # update match then save it at the end of the turn
self.match_result.append(match.data)
return self.match_result
tour = Turn()
tour.turn_time()
sleep(3)
tour.turn_time()